Immemorial Elements
The cosmogenic actuality is that these 9 (0 - 9) immemorial elements are the root of all existing Suggsdyne. These 9 i^elements explain the principle and complexity of all Suggsdyne in terms of effortless essence.
In terms of offense, each specific element will ALWAYS perfectly grand meta-narratively irreversibly:
1. Ultimately negate and erase ever-transcending conceptual defenses such as transfictional eternity and beyond-dimensional reality to successfully hit the target.
2. Ultimately bypass and ignore all forms of defense, whether it is conceptual, transfictional, or (personal, impersonal, and/or transpersonal) narrative barriers.
3. Ultimately ignore the absolutely necessary fact that the target cannot be affected or changed by targeting the background of creation of the said target.
4. The effects and intended outcome inflicted are guaranteed, causing any form of existential restoration and self-creation to fail.
5. No matter what hierarchy the target is residing in, the attack will strike beyond the concept of dimensional reality, higher-dimensional reality, beyond-dimensional reality, meta-conceptual wholeness, unmanifest nothingness, mode, and attributed Transhierarchical actuality and possibility, ensuring a successful hit.
Lynxslash
Lynxslash is one of the 9 Immemorial Elements in macrocosm nature – representing a statement that is true and remains true under all reinterpretations of its components other than its logical constants. It usually appears as an abstract discharge of ascending categories of logic.
Lynxslash “sort of speak” makes definitions and truth essentially what they are. It operates on the principle of Suggs warping and Creation warping. Lynxslash is the accordance of all dictionaries in fiction, fan fiction, nonfiction, metafiction, hyperfiction, and narrative causality.
Lynxslash is an immemorial element that is beyond the necessity of change, and doesn’t actually warp anything; reality and suggs changes to obey Lynxslash. In other words, those who have self-learned Lynxslash are initially pretty much unstoppable since they are forcing reality itself onto their target.
Hawkwing
Hawkwing is one of the 9 Immemorial Elements. In microcosm nature, it is a type of unchangeable (within a hierarchy of unchangeables) counter-analytic statement. It usually appears as a wave or particle of counterbalancers.
Hawkwing at its most basic is a Suggs that exploits a target's weakness, no matter the circumstances. First, Hawkwing converts the ego, superego, and ground state into an unchangeable, then into a formless void that can be observed. Once the target's nature has been revealed, Hawkwing absorbs said target’s information to channel the most effective attributes to counter that nature. It is a universal irresistibility, as it renders an action or event impossible in sequence following or prelude to its actuality to be resisted, manipulated, evaded, or reversed by any means. As it is a Suggs and not a superpower, it has no anti-power/opposing power accompanying it.
Hawkwing is effectively utilized by those who specialize in counters. It is an influence aspect, and particularly controls the principle of situation, making those that can harness this immemorial element, impossibly dangerous.
Bearsmaw
Bearsmaw is one of the 9 Immemorial Elements. Bearsmaw is a necessary truth - this is to say that it is considered to be such that it cannot be untrue and no situation could arise that would cause change, balance, difference, or perspective to reject Bearsmaw. It is usually represented by the dynamisms of cataphysics.
Bearsmaw is that which can be said to be Suggs equivalent of the origin of Martial Arts.
Bearsmaw originated the concept of striking, as such, when one strikes, they strike the psyche of their target. In this same instant, the psyche is blocked from creating intent, and all memories, instinct, intuition, and experience existential values are blocked.
Bearsmaw, if it can be considered anything, is a forbidden fruit, as it is a conceptual form of offense in the form of absolute carnage supremacy which contains the 3 essential impossibility principles of "impossible to negate," "impossible to avoid," "impossible to survive when hit."
Bearsmaw at minimum controls the situation of the narrative, as well as the true potential that could be or that already is. Through the sheer presence of this element, the true potential that is around this element instantly dissipates, completely being unwritten from everything in the narrative. At the same time, by sheer offensive pressure, the “situation” of the scenario at hand is at the mercy of the user of the Bearsmaw.
Snakestongue
Snakestongue is one of the 9 Immemorial Elements in macrocosm nature – representing one with choice, and in balance with choice. It is usually represented by philosophies of eternalism preceding philosophies of actualism.
Snakestongue is the actuality of arranging and measuring the value of 0 to endless. It is an attribute that allows the wielder to control any situation through the value of Choice. In terms of Creation, Snakestongue can raise the value of destruction and rebirth, possibility, and nothingness. One simply has to weigh the value of their choice. If you think about it, one is only dead if one makes the choice to die by the circumstance. A conceptual defense is only unbreakable if you give value to its structure.
Snakestongue uses Choice to violate the denial of Suggs. While not fully confirmed, it is more likely the user can outright ignore aspects and elements that can completely deny any structural or conceptual fracture to one’s own being.
- Snake Skin: This is a conceptual countermeasure created by one’s determination (automatically granted once one inherits the art of Snakestongue) materialized as unobservable unwritten snake skin with one hundred wings. This Snake Skin acts as a narrative substitute, allowing one to negate the narrative if it doesn’t work in their interest.
Wolfseye
Wolfseye is one of the 9 Immemorial Elements. Wolfseye is the locking up of everything that perspective, observation, unknowable, and change can be, as well as the field of Pre-Will and Pure Act. It is usually represented by Arguments for Incompatibilism and Arguments for Reflection.
Wolfseye is an element that is the truth of the “Self” (from a transfictional viewpoint) and doesn't require proof for that. Through this, one is more “self” than what the target is. Or rather, one is more “you” than what “you” are yourself.
Wolfseye is an element that is the theory of “Self” (from an omniscient narrative perspective) that must be denied, or else it will be fully measured as a reality. Through this, one must deny the actuality and fantasy of “Self”, fully. If there is any doubt, it takes over.
Wolfseye is an element that is only usable by those who understand all 9 immemorial elements. Only the highest skilled of users are able to fully utilize the aspect of this element, which allows the denial of other aspects of immemorial elements.
Elkhorn
Elkhorn is one of the 9 Immemorial Elements. In microcosm nature, it is a type of Suggs of unbreakable and unbendable laws that are absolute. It is usually represented by the physical transcendence of spiraling laws and rejections of paradoxes into actualisms of paradoxes and divisions of less than 0 of a lower hierarchical logic.
Elkhorn is similar to what defensive energy is, in which this element causes the user to take no damage from any assault. When the user is attacked, the damage the user would have taken is transferred into imaginary space. The damage attribute and mode are irrelevant, as they can be physical, mental, metaphysical, and beyond. It’s all rejected and transferred into imaginary space outside of the narrative.
Elkhorn, if used at its most infinitesimal minimum, generates an experience that reacts automatically to the plot, story, and narrative, even if and when the principles of Act, Measurement, and/or Presence are erased, and sets all attacks (whether retrocausality or causality or quantum probabilistic) back to a random value of less than 0, and immediately seals said target in a hypothetical feather of light, which is in actually the unmanifest background of creation -- removing all aspects, attributes, modes, values, and variables from their manifest be-ness (unimpeded) in a revolving frame that cannot be actualized.
Dreadwyrm
Dreadwyrm is one of the 9 Immemorial Elements. Dreadwyrm is the standard of verification used to judge the accuracy of statements and claims. It is usually represented by transhierarchical otherness.
If Elkhorn is akin to a defensive energy, then Dreadwyrm is akin to an offensive energy.
Dreadwyrm comes in at least two varieties. In one of them, it is the rejection of eternal transcendent abstract objects; in the other, it is the rejection of eternal transcendental universals. At any given moment, Dreadwyrm can nominate either abstract objects or universals into more of itself or less than itself.
Magitek
Magitek is one of the 9 Immemorial Elements. Magitek represents the foundation of entirety, effectively bypassing the fundamental potentialities and actuality by simply representing origin. Nothingness, Totality, and Possibility are no exceptions. It is usually represented by droplets of preludes.
Magitek in Suggs is what an Author is to Creation. Magitek is wielded by the one that is both character and story-teller. Since there is no difference between reality and story, the Magitek creates the narrative, the level, and the perspective.
Magitek possesses a core principle that states “just because I didn't, doesn't mean I can't” as Magitek is the authoresque perspective, operating much like a writer that can freely contradict previously canonical facts.
Magitek is wielded and manifested by the in-universe representation of the author. Being the embodiment of the author's will, Magitek automatically sets the level, sets the balance, and establishes the narrative objectives (which are also expressions of the author's will).
Magitek at its core is the principle beyond probabilities, but is also the principle of totality that happens is strictly the realization of a Magitek, no matter the level. It is the pre-Suggs where Immemorial Elements, Suggsdynes, and etc. themselves are defined, hence its superiority over Cataphysics, which works beyond the necessity of pre-existing templates.
Ironworks
Ironworks is one of the 9 Immemorial Elements. In microcosm nature, it is a type of control over the continuing transcending transfictional ineffable and unknowable. It is usually represented by fragmented imaginary solutions and unequivocal definitions that pass effortlessly from one state of apparent definition to another.
Dovenwing
Dovenwing is one of the 9 Immemorial Elements in macrocosm and microcosm nature – echoing a Butterfly’s Impossibility and the paradox of an Answer within the Tiraslogic. Dovenwing targets Cosmic Impossibility and Exilegraphic conversion. It is usually represented as cataphilosophy's criteria of truth, encircling cataphysical axioms, measures, theories, expectations, and expressions.
Farwalker
Farwalker is Žǯ of the ҈Ҋ Immemorial Elements of the Cassandra class. Farwalker creates and defines the ♠logic defining a system's constituents. It not only creates efficacy but defines efficiency. It is usually represented as prescriptive or declarative statements about meaning that are unjustified.
Lpiropulus
Lpiropulus is Žǯ of the ҈Ҋ Immemorial Elements of the Cassandra class. Lpiropulus can conjure a "∀ntithesis" capable of totally removing everything under the definition of attribute and/or mode. The properties and behavior of this Cassandra type are inexplicably ineffable--one of a kind and therefore unique to the user. Lpiropulus It is usually represented as 'subjective' anti-systems or anti-answer sensibilities.
Sritheim
Sritheim is Žǯ of the ҈Ҋ Immemorial Elements of the Cassandra class. Sritheim defines and configures that which is beyond terms, names, and essence, but can only be defined akin to “Results”, “Combination”, “Experience”, “Individuality”, “Senses”, and “Awareness”. It is usually represented as outcomes that are unanticipated or unforeseen creating known unknown unintended consequences.
Sritheim essentially negates transfictional narrative effects targeting the user, superseding transfictional absolutes.
Zhythmania
Zhythmania is Žǯ of the ҈Ҋ Immemorial Elements of the Cassandra class. This Cassandra type creates the Tiraslogic inside of the “Meta” of the Diadem facilities, creating and defining that which is and akin to “intentionality”, “property”, “being”, "about", “subject matter”, and “certainty” (as well as all of the aforementioned extensions and intensions). Zhythmania overrides the Diadem causality and acausality states beyond human thought and imagination, completely defining underpinning existential characteristics of eternal transcendence and absolute immanence in relation beyond names, terms, and essence - mindscape. It is usually represented as discarding pyramids of intentionality.
Tsintsenya
Tsintsenya is Žǯ of the ҈Ҋ Immemorial Elements of the Cassandra class. Tsintsenya is a Cassandra class that defines and creates a transfictional unwritten underpinning unmanifest be-ness to existential/nonexistential / paraexistential supraconcept of “Intentionality”, “Choice”, and “Unintended Otherness”. Through Tsintsenya, “options” and “selection” are removed, and Tsintsenya generates an independent personal, impersonal, and transpersonal system in which it creates an “∀i” category of “options” and “selection” and “choice”. It is usually represented as swirling unfolding unwritten incomprehensible.
Tsintsenya is effectively the union of ∀ntithesis, ❦Queen of Gardens❦, ∀i, and The Poetsmith.