S.A.M.E. #1
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World War I began in 1914. World War II began in 1939. World war III began in 2019. The winds of change keep turning. The artist of history keeps drawing the tides of war, leading to a revolution from the Positivity. The year is 2024, and the Positivity has just declared its independence from the World Nation, striking a heavy antimatter bomb that completely wiped Australia off the map. World War IV has just been declared by the unified nations of the earth.
Kennedy Virtue is an underground-brawling delinquent with a nihilistic approach to everything. Her mother, a drug addict, gave birth to her at the age of eleven and took a backseat in raising her daughter. Growing up, she had a reserved seat in the criminal correction system. To put things into perspective, Kennedy is pretty fed up with life.
However, the world begins to unravel around her on her first day of college, as she discovers that she is wanted for being a known member of The Positivity.
For the longest of time, there have been principal powers in play. Organizations that create their own rules, their own world, have always been the ones that test the value of sin in society. Society, however, always fails. Citizens worship war, money, drugs, sex, and the black indulgence as their Gods. There are no victims left in this world, only willful pawns to a game. These principal powers are not almighty though. They don’t work unless society does. Society doesn’t work in spite of the black indulgence. It works with the principal powers. It works because of the principal powers. And then… there are those that manipulate the principal powers, those that sit in the director’s chair. After World War III, their identity became a myth…
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