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Warcryst

Warcryst is an enigmatic crystal originating from the void beyond, a realm that transcends the known boundaries of reality and unreality. This artifact grants its bearer the extraordinary ability to create, shape, and manipulate the concept of "outside." This power encompasses anything and everything that can be defined as existing outside, whether physically or conceptually. This includes abstract ideas, physical objects, beings, locations, and even entire planes of existence or nonexistence that lie beyond the known Omniverse.

To fully grasp the profound capabilities of Warcryst, one must first understand the philosophical and metaphysical essence of "outside." Traditionally, "outside" refers to that which is external or beyond a defined boundary. However, Warcryst extends this definition far beyond the mundane, allowing the bearer to manipulate all forms of outsideness. This includes:

  • Physical Outsideness: Anything that exists beyond a physical boundary. This could mean objects or entities that are outside a room, a building, a planet, or even an entire Omniverse.
  • Conceptual Outsideness: Abstract ideas and concepts that exist outside the realm of human knowledge or understanding. This includes esoteric wisdom, unknown sciences, and forgotten truths.
  • Existential Outsideness: Beings and entities that exist outside the known concept of dimensions or beyond dimensional reality. This includes extradimensional beings, otherworldly creatures, and entities from planes of existence that lie beyond the Omniverse.

Warcryst empowers its bearer to wield unparalleled control over all things defined as "outside." This manipulation is not limited by any conventional rules or limitations, granting the user a form of omnipotence over the realm of outsideness. The bearer can:

  • Create Outsideness: Generate new forms of outside, whether it be creating a new transhierarchical expanse, summoning beings from beyond, or forming objects that defy conventional existence.
  • Shape Outsideness: Alter the properties and attributes of anything that exists outside. This could involve reshaping the nature of a transhierarchical space, modifying the characteristics of an otherworldly entity, or redefining the boundaries of an abstract concept.
  • Manipulate Outsideness: Control and influence anything that can be defined as outside. This includes moving objects beyond dimensions, summoning or banishing beings from beyond, and altering the very fabric of reality to include new forms of outsideness.

Warcryst's connection to the void beyond places it in a be-ness of its own. The void beyond is an otherness that predates and transcends the Omniverse, existing in a state of pure potential and boundless actuality. As such, Warcryst's be-nesss is not constrained by the limitations of the known Omniverse or the rules that govern it. This makes the bearer of Warcryst a truly transcendent being, capable of manipulating the very essence of outsideness on a scale that defies human comprehension.

The void beyond, from which Warcryst originates, is an unmanifest background of absolute emptiness and boundless singularity. It is the primordial nothingness that existed before the creation of the Omniverse, a space where all possibilities and potentialities reside.

Posted by Suggsverse